ATTN: Weavers,
After nearly five years in development and three massive playtests, we are thrilled to announce that RIFTSTORM is entering Early Access on August 11, 2026.
Many of you who joined our previous playtests already know what happens when our gameplay formula coalesces: unique Weavers, powerful weapons, flexible build configurations, and in-mission Lythogram power-ups can combine into a chaotic mess in the best possible way.
RIFTSTORM is built around a systemic combat sandbox. As we add more Weavers, weapons, Lythograms, Periapts, enemies, and mission variables, the number of possible interactions grows quickly. Some builds will surprise us, and some balance problems will only appear once enough players start pushing the game in ways our internal team could never fully predict. This is why we believe Early Access it the right decision for RIFTSTORM.
At the start of Early Access, players will be able to deploy with five playable Weavers: Rook, Starling, Hertz, Botsy, and Caracal. We also intend to launch with a substantial arsenal of around 30 weapons, several dozen Lythogram power-ups, and two primary Mythic species to combat.
Early Access gives us the chance to develop RIFTSTORM alongside the community: to see what breaks, what works, what feels powerful, what feels unfair, and what might a cooperative experience into a screaming match on Discord. Yes, we watched how you all played certain Weavers.
We will share our more detailed Early Access roadmap soon.
Until then: stay vigilant, prepare your loadouts, and get ready to deploy.
Welcome to the Mythic Protocol.
You can also join us on Discord to get in touch with the dev team and ask questions!




